﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SharpBolt.Basics;
using InductBase;

namespace TestGame.GraphicUtilites
{
    class OpenGLBitmap: bBitmap
    {
        public Texture tex;
        public OpenGLBitmap(Vec2i size, uint id, Texture tex)
            : base(size, id, tex)
        {
            this.tex = tex;
        }
    }
}
